Welcome again friends, well we are very close to another patch for our beloved Warhammer Online: Age of Reckoning. I’ve found full list of all improvements :-) so…
PATCH 1.2 Improvements:
Bug Fixes:
+ Kiss of Agony – This ability will now deal Corporeal Damage.
+ Ruthless Assault – This ability will now behave correctly when interrupted.
+ Agile Escape – This ability can no longer be used when rooted.
+ Kisses will no longer be able to activate off a thrown dagger.
+ Shadow Prowler – This ability will now always be interrupted when the player is attacked.
Balance Changes
+ Enfeebling Strike – This ability has had its damage contribution from stats reduced.
+ Kiss of Betrayal – This ability will now deal Corporeal Damage.
+ Pierce Armor – This ability has had its additional armor debuff removed. This has been replaced with a self buff that will increase your Weapon Skill.
+ Kiss of Death – This ability will now deal Corporeal Damage.
+ Masterful Treachery – This ability’s bonus to damage has been lowered.
+ Sharpened Edge – This ability has had its armor debuff removed. This has been replaced with a self buff that will deal damage back to your enemy whenever they block or parry your attacks.
+ Treacherous Assault – This ability has had its damage contribution from stats reduced.
+ Sacrifices Rewarded – This ability will now absorb more damage.
+ Vehement Blades – This ability has had its damage contribution from stats reduced.
Highlighted Bug Fixes
Pets Fixed, no longer run through walls/doors and can’t hit players who aren’t in line of sight (yeeesss no more miracles during keep defend/attack….)
+ When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.
+ Pets will have a more accurate line of sight when trying to use abilities on their targets.
Debuffs wont last for AGES when your in a fortress fight.
+ Under heavy server load situations, buffs and debuffs will no longer last longer than they should.
Crowd Control Nerfed.
+ We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat value, it will now increase cast times by a % of the total cast time of the spell. As a result, melee abilities and instant cast spells will no longer be affected by Disorient since their cast time is effectively 0 seconds. Specific abilities for each career affected by this change are noted below.
+ Immovable: Duration increased to 20 seconds.
Watch out for WE/WH when your next defending a keep, now they can get in through the doors whenever they want – ohh man i can’t wait to see keep attack :D this will be really cool!!!
+ Pick Lock: Fixed a bug that prevented this ability from functioning. (another bug…)
+ Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly. (this ability was f….ed up all the time….)
No more missing out on gold loot bags because you didn’t get a res in time
+ The Keep loot timers have been extended to allow more time for players to reach the loot chest. ( Yeah thanks a lot – I’ve lot already many items in that way :/
Well that’s it for today, I’will gladly test all improvements I think most important last ones…See you again on Warhammer Blog